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I'm trying to perform smart bevel on a cube, but I can't get the edges to be smooth. The cube and sphere have almost the same faces so the Boolean operation doesn't get all messy. What's the correct method to get this type of shape clean with good topology?

enter image description here

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  • $\begingroup$ does it have to be non-destructive or can you rework the topology? $\endgroup$
    – moonboots
    Commented Jul 23, 2021 at 12:21
  • $\begingroup$ I'm open to suggestions to get a clean result. I know it's only 2 objects, but it's giving me grief trying to make it look correct. $\endgroup$ Commented Jul 23, 2021 at 12:26

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If you want to stay non-destructive, use a 16/8 sphere as an boolean object, make sure that its center is at the exact same position as the cube vertex, and use the following modifiers: Boolean (Fast)/Bevel/Subdivision (Level > 4):

enter image description here

If you work destructively you just need to apply the Boolean and create some bevels manually:

enter image description here

To have a better topology, just join these vertices:

enter image description here

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  • $\begingroup$ OK, great, thanks for this. $\endgroup$ Commented Jul 23, 2021 at 12:38

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