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I created a stem using Geomtry Nodes and now I would like to instance it in a circle to have kind of a bush, but I can't find the way to instance an object created with geometry nodes. I don't want to apply the geometry nodes modifier because on its geometry nodes set up I created some random variables (for the size and rotation of the leaves) that I would like to keep. enter image description here

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The only solution i know is...add another object with GN like this:

GN1:

enter image description here

GN2:

enter image description here

result:

enter image description here

So it is still procedural and you don't have to apply - but you have two objects with two different geometry nodes modifiers.

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  • $\begingroup$ Trying to duplicate this. Seeing the answer without the steps in between isn't helping. How do you get from GN1 to GN2? $\endgroup$
    – unkerjay
    Aug 11 at 23:25
  • $\begingroup$ First create a cube and a sphere. Add GN to cube (that’s GN1). Then add a torus. Add GN to torus with GN2. $\endgroup$
    – Chris
    Aug 12 at 6:58
  • $\begingroup$ @unkerjay: you should write: isn‘t helpful for you or beginners - but isn’t helpful isn’t true, else I wouldn’t have got the check and an upvote…but yeah, if you never used geometry nodes it might be unclear. $\endgroup$
    – Chris
    Aug 12 at 7:01
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    $\begingroup$ I stand corrected. "isn‘t helpful for me or beginners" $\endgroup$
    – unkerjay
    Aug 14 at 2:53

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