I am trying to figure out what is wrong with my sword guard. been playing around with different things but to no avail. I do not mind doing this over again but I would like to know what is wrong. File -> https://pasteall.org/blend/7edd68e550ef494694d9ac79fc9907f8 Thanks in advance!

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  • $\begingroup$ Select the guard and go into Edit mode. Select All and then go to Mesh > Clean Up > Delete Loose. While everything is still selected, SHIFT>N to recalculate the normals and you should be good to go. - There was an edge inside the mesh which wasn't connected to any faces that seemed to be causing the shading problem and the normals were facing the wrong way on a small part of the mesh. $\endgroup$
    – John Eason
    Jul 22 at 23:24
  • $\begingroup$ Thank you so much! $\endgroup$
    – brisback
    Jul 23 at 0:17
  • $\begingroup$ You're welcome. $\endgroup$
    – John Eason
    Jul 23 at 8:16

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