Context: I am doing an interior render for a store concept. I am working on a 1:1 ratio.
This is my scene right now. Before I added the "Room 1 Installation" collection (which is in the furniture piece on the far left where the buddha statue is), my file size was around 140mb, somehow now the file size is 1.3GB and I can feel that its lagging. Could it be because of the number of meshes I have created? I didn't want to join them together because I was trying to have it non-destructive.
Edit: I also tried selecting all vertices and merging by distance, but it didn't affect the size that much (around 100mb).
*Also in another copy I deleted all the things I added since my file size was around 140mb, and surprisingly the file size is still 1.1GB now
Any thoughts or suggestions?
Edit #2: I found out that the strings that are supposed to attach the yin yang above the bonsai plant, took up to 600mb. Those were just a simple cylinder and I had subdivision solidifier applied to them.
I tried deleting these high poly objects in different copies of the project and I found out that the bonsai plant or even the rock dont affect the size that much. The statue definitely makes a difference (if I delete it, the file goes to about 140mb). I'm fairly new to blender and still have a lot to learn. I'm going to look into the decimate modifier