# How do I properly export my model, materials and textures for use in a Fallout 4 mod?

So I'm brand new to blender, only started learning it last week so sorry in advance if I use the wrong terms, don't provide the right details or am asking something that is impossible to do.

Basically I'm trying to make an armor mod for Fallout 4 and I'm trying to export the meshes so they'll appear in a program called "Outfit Studio". I've managed to get the mesh into the program by importing the .obj and that worked fine, but the textures didn't carry over. Outfit Studio can't import .mtl files and even when I try to import my mesh back into Blender, the textures are completely gone.

I have some procedural textures in the form of rust, and some image textures I made in Photoshop or found online. Fallout requires .dds files for textures, but even getting them out as .png's or something would be good because I'm sure Outfit Studio will read those and convert them in the final export.

I'm not sure what information is required to fix this problem so I'll just attach a photo of the main Blender screen in case it's relevant and of course, let me know what other info or screenshots you may need and I'll make an edit to this post.

EDIT: Also, as a quick side note, if anyone knows of any good, in-depth, step by step tutorials on how to model, texture, export and convert armor/weapon mods for Fallout 4, Skyrim, or any game with a similar process to those, that would be greatly appreciated because, as I said, I'm very knew to this and I can't find many tutorials for Fallout/Skyrim specific Blender usage and a lot of tutorials for Blender are made with the expectation of using the meshes for animation or renders and so there are parts of the process that deviate and I'm struggling to figure certain things out on my own. Thanks.

EDIT: Here is a link to my .blend file. I have actually included two versions, one that's been decimated and one that hasn't, just in case decimating it has caused issues with the UV maps or something like that. It's also very possible that my topography, UV unwraps or texture/material node graphs are awful because, like I said, I'm very new to Blender so it's also possible I've made a bunch of mistakes and the whole project is a write off, so let me know if that's the case. Link: https://drive.google.com/drive/folders/1lJp7Q-mkAsGS8jgc3275Bb4qrNzEgJMF?usp=sharing

• Ok, just did that. I uploaded the version I had from before I decimated everything, just so you know. Jul 22 at 9:27

Export as FBX
Select Path Mode to Copy
Select Embed Textures beside Path Mode
• Try other Path Mode, Scale the mesh at the time of export Jul 22 at 5:57