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So I did a render for a small animation that I need to put on a website ( needs to be small in size to load fast ). I used 500 samples in cycles with Denoise in this render but it seems to get some pixelation on smooth surfaces and when I then export the PNG sequence from AE or Premiere it gets way worst! Any ideas?

Rendered straight from Blender

Exported Video full of artifacts

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    $\begingroup$ Does this answer your question? How to avoid noisy renders in Cycles? $\endgroup$ Commented Jul 22, 2021 at 7:53
  • $\begingroup$ I already did all that , with the Denoise etc. I think the main problem is the pos production program that compresses the hell out of the animation. How do you guy usually export an animation after blender ( maintaining the high quality without ending up with a huge file ? ) $\endgroup$ Commented Jul 22, 2021 at 10:42
  • $\begingroup$ Related: How to reduce the output video size? $\endgroup$ Commented Jul 22, 2021 at 11:19
  • $\begingroup$ Tried that already, I pixelates a lot and creates a lot of artefacts :/ $\endgroup$ Commented Jul 22, 2021 at 13:28

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