So I’m trying to make a simple road. But every time I add the roughness node it creates these black spots on the road. The goal is for them to be water, like a puddle. But it just gives me dark spots. I’m new to this version of blender so I’m not sure what’s going on.

enter image description here

Any suggestions, I can show the node...tree?...If you need. I'm also using blender 2.93.1 on Linux if that helps.

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    $\begingroup$ Assuming these are patches of water, and therefore 0 roughness. You have no environment for the water to reflect. $\endgroup$ Jul 20 at 16:09
  • $\begingroup$ "But every time I add the roughness node it gives me this." This what? Could you elaborate on what you are unsatisfied with? What's it supposed to look like? "I've tried everything I could think of." What did you think of? Could you enumerate what you have tried and why it failed? saying I tried everything tells us nothing, as it stands this question is devoid of information to allow us to help you. $\endgroup$ Jul 20 at 16:13
  • $\begingroup$ Thank you both but, how would I go about adding an environment. And Duarte, my issue is those black spots in the road. It’s supposed to be water reflections, but the tutorial I got it from it worked first shot. I’m new to this particular version of blender, seeing as I just came from all the back to 2.79, so I’m a bit out of the loop. $\endgroup$ Jul 20 at 19:02
  • $\begingroup$ A node tree would be essential to diagnose anything about your material. Also what do you expect to see in the reflection? As far as I can see there is nothing to be reflected other than the void of your scene. See blender.stackexchange.com/questions/48659/… $\endgroup$ Jul 21 at 10:05
  • $\begingroup$ Are you using Blender 2.93? There is a glitch/bug for some Intel graphic chips. If the roughness value is close to 0 it becomes pitch black. It's ok in 2.92. $\endgroup$
    – Blunder
    Jul 27 at 16:28

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