Whats a good and performant way of creating a list of random vectors inside a given radius/sphere?
the random vector node (with scale set to 1) unfortunately creates vectors ranging from (-1, -1, -1) to (1, 1, 1), which results in a cube like shape. When changed to
Normalized Vector, all vectors have a magnitude of exactly 1, resulting in uniform distribution on the surface of a sphere.
How can I achieve random vectors with a magnitude ranging from 0 to 1?
Is there a better way than creating a loop of a single normalized vector with a random scale?