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I just placed identical, linked (Alt-D) copies of point lights on a ceiling. enter image description here

The "source" light is much brighter in renders. Is that some point light "special" again, like the ugly refelections?

enter image description here

Cheers!

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    $\begingroup$ can u please provide blend file so we can check it out? i assume different node setup or maybe some blocking objects? $\endgroup$
    – Chris
    Jul 20 at 10:22
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    $\begingroup$ Lights are/seem absolutely identically set up, view the screenshots - same Z-height, just covered by one ceiling object. I'm not allowed to share it as is, but I'll chop it down a bit for upload! $\endgroup$ Jul 20 at 11:14
  • $\begingroup$ Looks like the other lights have a glass mesh around them. $\endgroup$ Jul 20 at 14:50
  • $\begingroup$ No, they're all exactly the same. I had Alt-D duplicated them and placed them via axis constraints - I just moved the bright one out of the lamp body to see if that made a difference. The solution apparently was to Shift-D duplicate them. Now they all look the same. Should I file a bug report? $\endgroup$ Jul 20 at 16:14
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The solution apparently was to ⇧ Shift + D duplicate them.

It seems like it is not possible to duplicate point lights linked with them actually showing in the render - though the IES patterns displayed normally.

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  • $\begingroup$ Hi, thanks for the post. This site is not a regular forum, answers should be substantial and thoroughly explain the solution and required workflow. One liners and short tips rarely make for a good answer. If you can edit your post and provide some more details about the procedure and why it works feel free to restore it, otherwise it may be deleted or converted into a comment. Perhaps add a few images illustrating the workflow and final results. See How do I write a good answer? $\endgroup$ Jul 20 at 16:33

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