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Are there any solutions to fix image textures not aligning with each other? I have UV unwrapped. My solution so far was to change the scale of the texture through the mapping node, but it only appears to work for some parts, while the other parts of the texture are still not aligned.The tiles do not align.

With UV Map

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  • $\begingroup$ Hello and welcome, please add some screenshots of you UV map to better understand what you already did and probably someone can make suggestions to help you $\endgroup$
    – Emir
    Jul 20 at 0:39
  • $\begingroup$ Ok, I have added that to the original post. $\endgroup$
    – TrueFacts
    Jul 20 at 2:02
  • $\begingroup$ You’ve made an unwrapping mistake. Plain and simple. One edge is not proportionally the same size as the other. That is, if one edge is twice as long as another in 3D, then it should also cover twice as many pixels in the UV map. $\endgroup$
    – TheLabCat
    Jul 20 at 3:27
  • $\begingroup$ @TrueFacts Make sure to select all the mesh so we can see the whole Map and not just the selection $\endgroup$
    – Emir
    Jul 20 at 4:15
  • $\begingroup$ @TheLabCat I haven't UV unwrapped enough to know what exactly are you talking about. I kind of understand it, but I also kind of don't. How should I fix the issue where one edge is not proportional? $\endgroup$
    – TrueFacts
    Jul 20 at 5:09

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