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Is it possible to create a turret like mesh like this using the bottom mesh and an array modifier? I want to be able to easily change the height of the shown shingle siding pattern. What I am basically looking for is some way to offset the mesh in a similar way to an array modifier, but with a small rotation value.

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This is similar to this question but has some differences. That question wasn't exactly what I wanted.

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The answer that you link to is a good solution, you can even use an object offset in two arrays to get the result you are after.

Start with one simple piece.

enter image description here

Add a solidify and array with object offset, rotate the empty to fit.

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Add a second array also with object offset, move this empty up and rotate to offset the notches.

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You can look at the sample blend here

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  • $\begingroup$ That is not what I was looking for. I want to be able to apply one array and add some variations to the individual shingles in the future, and I can't using this method. $\endgroup$ – VRM Jan 13 '15 at 12:35
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I found a solution that works for round objects. The base mesh will need to have an Array modifier and a curve modifier like so:

enter image description here

That just creates the mesh on the bottom, in order to make it repeat at that offset rotation, you need to add another Array modifier before the Curve modifier. Changing the Count will determine the height of the resulting mesh, I have it set to 5 for test purposes.

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This makes the mesh able to be offset using the standard location offsets, and then it can be wrapped around into a circle with the Curve modifier. Here is the result:

enter image description here

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