I can't lower triangle count in my obj I brought in from Daz 3D. Right now there's no textures. I tried multiple numbers on Decimate and limited dissolve. I tried everything on these two other pages:

How can I decimate a mesh to remove unnecessary triangles? Removing triangles and ngons

Why won't it lower triangles? I started with a little over 2 million triangles then It went down to 1.9 million but that's it.

UPDATE: Limited Dissolve is reducing triangle count, but only by a few thousand. I need something that will reduce a 2 million triangle model to 14K triangles. Any ideas?

Also, will eliminating triangles screw up my UV maps? I'm trying to remap my textures so they're all coming from one image after this for Tabletop Simulator but I've never worked with UV before so do you think the Daz textures will still fit?

  • $\begingroup$ Did you actually select the entire mesh when you do this? $\endgroup$
    – TheLabCat
    Jul 18, 2021 at 23:54
  • $\begingroup$ Make sure all vertices are actually connected. Meshes imported from other softwares can be disconnected on import $\endgroup$
    – Gorgious
    Jul 19, 2021 at 6:29
  • $\begingroup$ @TheLabCat would highlighting all the objects in the layers panel and drawing a marquee around all the points select all of them, or do you have to do something more? $\endgroup$
    – Ikari
    Jul 22, 2021 at 0:35
  • $\begingroup$ @Gorgious I wouldn't be surprised if they were disconnected, they came from separate products in Daz. What would I do about it if they were separated? $\endgroup$
    – Ikari
    Jul 22, 2021 at 0:36
  • $\begingroup$ @Ikari layers panel? Where is that? Do you mean the Layout editor? $\endgroup$
    – TheLabCat
    Jul 22, 2021 at 1:15


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