Basically, I have two textures, one of which is mostly transparent. I want to combine them, so that they're one on top of the other.

The problem is that one is bigger than the other, so I would need two different UV unwrappings of the same object, one with a bigger scale than the other.

Is it possible to do so or should I combine the textures in an external program?

  • $\begingroup$ Yes, this is possible. Combining textures is not a bad idea either. $\endgroup$
    – VRM
    Jan 12 '15 at 19:04

Yes, it is possible.

In the mesh panel, under UV Maps, press the "+" button. This will create a new UV map with the same coordinates as the existing one.

For Cycles, in the node editor, select Input -> UV Map to use different UV maps for different shader parts.

In Blender Internal, you can select which UV map to use in the texture panels.

  • $\begingroup$ That was quick! And it worked perfectly, I'll accept the answer as soon as I'm allowed to! $\endgroup$
    – user7790
    Jan 12 '15 at 19:13


Just go to the object data panel of the properties view (where you go to modify vertex groups) and click the little "+" under the UV maps rollout to add a UV map. Then when you go to UV unwrap a model just select the UV map you want to modify.


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