6
$\begingroup$

Basically, I have two textures, one of which is mostly transparent. I want to combine them, so that they're one on top of the other.

The problem is that one is bigger than the other, so I would need two different UV unwrappings of the same object, one with a bigger scale than the other.

Is it possible to do so or should I combine the textures in an external program?

$\endgroup$
  • $\begingroup$ Yes, this is possible. Combining textures is not a bad idea either. $\endgroup$ – VRM Jan 12 '15 at 19:04
9
$\begingroup$

Yes, it is possible.

In the mesh panel, under UV Maps, press the "+" button. This will create a new UV map with the same coordinates as the existing one.

For Cycles, in the node editor, select Input -> UV Map to use different UV maps for different shader parts.

In Blender Internal, you can select which UV map to use in the texture panels.

$\endgroup$
  • $\begingroup$ That was quick! And it worked perfectly, I'll accept the answer as soon as I'm allowed to! $\endgroup$ – user7790 Jan 12 '15 at 19:13
4
$\begingroup$

Yes

Just go to the object data panel of the properties view (where you go to modify vertex groups) and click the little "+" under the UV maps rollout to add a UV map. Then when you go to UV unwrap a model just select the UV map you want to modify.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy