I want to make an animation depicting the process of making a rope knot. I tried doing it with curves, with arrays but it only works in blend when exporting to unity it all doesn’t work. I also tried with the alembic file it works perfectly but the textures are missing. Example:

enter image description here

What I have to do in order to make this animation also work for Unity?

  • $\begingroup$ look into Array + Curve modifier, see here except in your case it's a 3D object that will follow the curve: blender.stackexchange.com/questions/230681/… $\endgroup$
    – moonboots
    Jul 17 at 9:41
  • $\begingroup$ i try this, but is not working in unity $\endgroup$ Jul 17 at 9:52
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    $\begingroup$ And while you are at it, give your question a better descriptive title. Keep in mind that your question is not only for you but should help other users that have a similar problem. $\endgroup$
    – Blunder
    Jul 17 at 13:32
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    $\begingroup$ In both cases (abc and fbx) you'd have to bake your textures or re-create the shader unity: blender.stackexchange.com/questions/13508/… If you'd like to use fbx, you'd have to animate the rope using bones or shapekeys, see: blender.stackexchange.com/a/133032/31447 $\endgroup$
    – brockmann
    Jul 17 at 20:05
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    $\begingroup$ What is option 2? Part of the confusion here is how you communicate. Consider that 5 guys wrote more text in the comment section than you did in your question. Please take your time, edit your question and explain in detail what you have done and what exactly is not working, upload screenshots and ideally share a blend using blend-exchange.com, also I recommend: blender.stackexchange.com/help/how-to-ask $\endgroup$
    – brockmann
    Jul 18 at 12:24

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