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I don't know if this is something Blender has, or if it is a bug. But I was trying to create a procedural rock using two different Displace modifiers each using it's own texture. However, every time I go to the Texture tab, and I change between them, it always changes that texture on each modifier to the one I'm using.

Example:

Displace 1 - Texture 1

Displace 2 - Texture 2

In the texture tab, it has Texture 1 selected, if I change to Texture 2 then this happens:

Displace 1 - Texture 2

Displace 2 - Texture 2

This makes it very hard to work with the Displace modifier.

Here is the blend file showing what I mean:

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    $\begingroup$ To avoid accidentally editing the wrong texture, you can always use this little button in the modifier to jump to the right one. $\endgroup$
    – Robin Betts
    Jul 16, 2021 at 16:38
  • $\begingroup$ Thanks, that fixed the issue. $\endgroup$
    – user15147
    Jul 17, 2021 at 14:21

1 Answer 1

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You must have done something wrong.

For the moment both the 2 modifiers have the same texture (called Small). So, for example, for the second Displace modifier, click on the New Texture button, it will create a Small.001 texture (you could do the same directly into the Material panel actually):

enter image description here

Go into the Material panel, make sure that Small > Small.001 are selected (you may have not selected the right modifier or texture here), choose the type of texture you want for this one:

enter image description here

Back into the modifiers, it seems to work, both the 2 modifiers have kept their texture:

enter image description here

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  • $\begingroup$ But if you change the texture in the texture tab, it will change the textures on the modifiers. $\endgroup$
    – user15147
    Jul 17, 2021 at 10:25
  • $\begingroup$ if you are in the Texture panel, make sure that you have selected the good modifier on the top dropdown menu, then select the texture or create a new one, and choose its type $\endgroup$
    – moonboots
    Jul 17, 2021 at 10:32
  • $\begingroup$ if it's still not good please show a video with your problem $\endgroup$
    – moonboots
    Jul 17, 2021 at 10:52
  • $\begingroup$ I solved it by clicking the little button on the side as Robin Betts suggested. That seems to keep the right texture selected. Otherwise I kept getting the issue. $\endgroup$
    – user15147
    Jul 17, 2021 at 14:21
  • $\begingroup$ mmh that's weird, either you have a bug or you don't select the right modifier on the top of the Texture panel $\endgroup$
    – moonboots
    Jul 17, 2021 at 14:24

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