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I want this type of result of glass for my scenes but I am not able to achieve it. Can anyone tell me how these materials are being applied on the objects and what shaders are being used?

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  • $\begingroup$ and what did you try so far...? $\endgroup$
    – Chris
    Commented Jul 16, 2021 at 5:48
  • $\begingroup$ i turned the roughness down to 0.1 made the transmission to 1.also change the blend mode to aphla blend. $\endgroup$ Commented Jul 16, 2021 at 6:24

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I made something pretty similar to what you show, that is a mix between Diffuse, Transparent, Glossy and Glass. You can probably get rid of Diffuse:

enter image description here

As for the glass you need to push the Transmission value up to 1, lower down the Roughness value, in the material Settings choose Blend Mode > Alpha Blend and Screen Space Refraction, and in the Render panel enable Screen Space Reflections and Refraction:

enter image description here

In Eevee though you'll have problem to see transparency through transparency so the part of the bottle that will be under water must not be transparent. What you can do is create a second bottle at the exact same place, give it an opaque material, and a Boolean modifier, Intersect type and with the sea as boolean Object so that only the part under water is visible:

enter image description here

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  • $\begingroup$ But what about glass bottle please help me with it.. $\endgroup$ Commented Jul 16, 2021 at 9:52
  • $\begingroup$ I've edited my answer, I hope it helps $\endgroup$
    – moonboots
    Commented Jul 16, 2021 at 10:14
  • $\begingroup$ Thanks @moonboots for such a great help.☺️☺️ $\endgroup$ Commented Jul 16, 2021 at 10:26

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