I have an animated lattice that I'm using to deform a page animation, and I'm wondering if I can bake the deforms to the mesh somehow. The Bake Animation operation ignores the lattice and applying the lattice as a shape key only works one frame at a time.
Baked can be only object transforms (loc/rot/scale) or any parametr, but not vertex (as shape keys that provides linear transformation from loc to loc). For such thing you would have to use some format that supports Mesh Sequence like Alembic (.abc)
- Just select your object go to Export > Alembic.
- Import > Alembic - imported object gets automatically assigned Mesh Sequence Cache modifier were you can tweak few parameters