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So I needed a plane to have bumps and while researching, I came across this question, which answered my question pretty much. As I followed along with the second answer by Nicola Sap, I saw that his Musgrave Texture node had a color output and mine did not. He was, AFAIK, using Blender 2.80 and I am currently using Blender 2.92. Is there a way to have a color output on a Musgrave Texture node or do I need to use something else to accomplish the same thing?

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From the manual of version 2.80:

Outputs

Color
Texture color output. It is grayscale, all three RGB components are equal to the value of the Factor output.
Factor
Texture intensity output.

So you can just use the factor output as you would have used the color output, it makes no difference.

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  • $\begingroup$ Be careful !! The factor output can be negative (which may be a problem if used in a bump map, and will cause artifacts if plugged into a Roughness input), while the color output is always a positive array of 3 or 4 values. The solution is to use a map range node or a clamp node afterwards to restrain it to positive values $\endgroup$
    – Gorgious
    Jul 15 '21 at 9:26
  • $\begingroup$ I only have a Height output, is that OK too? $\endgroup$
    – gurkensaas
    Jul 15 '21 at 10:32

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