I am new to UV unwrapping and I was hoping someone could help me out. Here is what I did.
I used smartuv unwrapping and got a decent uv map. I then edited the map to remove overlapping vertices. I then used the pack islands feature and changed the margin to 0.02 so that I would not get bleeding between islands while I was painting. Everything looked good up until this point.
I then decided to paint the entire UV map black and then paint my model white to reset the image. This made the uv map you see below. Now all you can see is the black background and my white model. I can't see or click on any vertices to edit them, which is necessary because the pack islands feature moved some vertices way over to the other side of the image creating new overlaps. So I guess my question is, how do I bring back the vertices and lines of the mesh in the uv map so that I can move them around and edit them? I really don't want to start over as it took me forever to get rid of all overlaps. Thanks so much for the help!