So I'm doing fiddling some different animations, and I want to be able to have one thing kind of squeeze or compress another, like for example, someone punching a pillow and the fist compressing the part it collides with (kind of smooshing it).
I tried soft body physics, but it seems like major overkill for such a simple deformation. It takes forever to bake, there are all kind of artifacts (parts of the mesh jump and vibrate randomly and the deformation isn't smooth). It there just a static deformer I can use, where for example when an object collides with another it just pushes the part it collides with down?
Thanks!