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I was making a gun model and couldnt figure out how to fix the awful shading on my models front without changing the detail of the model and Ive already tried [ Set from faces ], [ Average faces ] and [ Weighted normals ]

enter image description here

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  • $\begingroup$ Hello and welcome Milottic please provide blend file. open blend-exchange.com and follow instructions.As it would be more easier for me to explain the solution to you $\endgroup$
    – Ribbit12
    Jul 14 at 7:18
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    $\begingroup$ Most probably your terrible shading is caused by the unconnected vertices on your mesh $\endgroup$
    – Ribbit12
    Jul 14 at 7:25
  • $\begingroup$ ngons with "concave" shapes are generally a bad idea but it's really hard to tell from just the screenshots. $\endgroup$ Jul 14 at 11:15
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For the moment you have large and non-planar ngons, it creates these artefacts:

enter image description here

You need to change your topology, for example this way:

enter image description here

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