How can I go about recreating this with a procedural material. It's part of a comission and it needs to have seemingly randomly scattered spots of slightly different sizes and colours on a white surface.
Node set ups would be much appreciated!
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Sign up to join this communityIt's quite simple node setup so I don't know if it needs explanation:
You could pass the upper Voronoi's Color through a color ramp to define your own colors, or you could connect it to Hue inside Combine HSV node to have all circles with very intense and bright colors.
Try something like this. Just take the inverse of some 2D Voronoi dots (Clamped with a ColorRamp) with the randomness turned down, then multiply it by the colors from the Color Output, then invert it again: