So i've made a component in solidworks, saved it as stl and imported it into blender. Followed a guide to apply a jpg image on the surface of the model. I got it to work on models that i created from scratch in blender, but not imported models.

went into UV editing and the mesh from the imported model wont show up ontop of the texture image like it does with the models created in blender.

Any ideas?

i've only used blender for 2 days but trying my best to learn. enter image description here

Here is the mesh of the model i've imported. If i select the other model instead that i created in blender, it shows up as expected on the picture to the left.

  • 2
    $\begingroup$ How does the model and its corresponding UVs look like? As it stands this question is not answerable at the moment for lack of essential details to understand the issue. Remember only you have access to your scene, only you know your exact setup, settings and what steps you took to arrive where your are now. Please describe in detail what your issue is, possibly supported by some accompanying screenshots with the edit button under the question. $\endgroup$
    – brockmann
    Jul 13 at 18:34
  • 1
    $\begingroup$ ...does it have a UV map? blender.stackexchange.com/questions/6755/… $\endgroup$
    – batFINGER
    Jul 13 at 18:39
  • $\begingroup$ You'd have to select all vertices in order to display the UVs in the UV Editor (...and I guess it's a mess). Try to unwrap the object properly: youtube.com/watch?v=Y7M-B6xnaEM Also your topology is pretty bad, depending on what you'd like to do with the model might be better to start from scratch using quads only, see: topologyguides.com $\endgroup$
    – brockmann
    Jul 15 at 9:05

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