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I want to make the white lines appear on the legs of table in blender (just like in reference image attached). I am not good at procedural textures, if anyone can help. Thank Youenter image description here

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    $\begingroup$ This is a pretty solid video showing an easy way to do it - Just replace the brown in the ColorRamp with shades of grey. - youtube.com/watch?v=EbAdconaRJo $\endgroup$ Jul 13 at 13:39
  • $\begingroup$ Thanks I would definitely take a look. Appreciate your help. $\endgroup$ Jul 13 at 13:41
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You could use a Wave Texture node before a ColorRamp, or another kind of texture that you stretch on the Z axis, use another texture before if it needs to be a bit deformed, but Wave Texture has a Distortion value:

enter image description here

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  • $\begingroup$ That looks great. Thank You for the help, I really appreciate it. $\endgroup$ Jul 13 at 13:39
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    $\begingroup$ no bump node!? i am bit disappointed...but yeah +1 because answer within 30 mins, nice screenshots....and damn easy to use answer! ;) I am so happy to know you Clark! ;) $\endgroup$
    – Chris
    Jul 13 at 14:12
  • $\begingroup$ that's just a beginning, I can make it more complicated but I wanted to stay as simple as possible, then the user can add bumps and glossy and everything of course, by the way, I know Robin and Batfinger are working on a Python version, but I count on you to show the molecular level of wood with geometry nodes, Albert $\endgroup$
    – moonboots
    Jul 13 at 14:19

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