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How come my coloured material appears different when situated inside my glass/transparent material. is there a work around so that the colour displays correctly inside the glass?

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  • $\begingroup$ Well, the color doesn't seem to have changed that much in terms of hue - it's only darker. Maybe it will help if you set the Refraction BSDF and Glossy BSDF to pure white instead of light grey. And is there a reason why you have to setup the glass material like this? $\endgroup$ Jul 13 '21 at 9:48
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The old standby cheat for the cycles glass shader may give you the results you want.

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I have an answer on some glass interactions here.

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