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I have an object with an image texture. somehow one of the faces is brighter than the other ones although every face uses the same image texture and the same material slot. it drives me crazy. can someone please help me figure out whats wrong?

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  • $\begingroup$ Hi Christoph...schöner Name :D ....please provide blend file so we can check it out. $\endgroup$
    – Chris
    Jul 13 at 2:47
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    $\begingroup$ Maybe you have a flipped normal? Try selecting the whole mesh in edit mode, then select Mesh > Normals > Recalculate Outside from the menu at the top of the 3D viewport. $\endgroup$ Jul 13 at 2:55
  • $\begingroup$ Hello Chris and Chris, here is the Blend file! Thank you in advance! @Christopher Bennett I binged the procedural Texture vid you recommended. It was awesome! I wished the guy had a "level 2" video :) we.tl/t-PitIWb1iMi $\endgroup$
    – Christoph
    Jul 13 at 9:37

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