1
$\begingroup$

I am trying to create a low poly boxy rock model. I want to have the edges to appear brighter than the faces of the material.

Is there any easy way to do this? And how would I go about it? I am a fairly new blender user- please provide detail in you answer :)

Something along the lines of this with less scattered roughness/noise outside of edges: enter image description here

$\endgroup$
2

0

Browse other questions tagged .