In short, I want to give a painterly look to my objects. A pretty big issue I've been hit with so far is how to assign the instanced objects to essentially show the material of the object they're on top of. In this example, I have a cube with a wood texture on most sides, and a brick on one side. I'd like the paint stroke plane on the left side to essentially copy the material of the cube. Pic 3 is an paintover of what I'd want to achieve in Blender.