Does anybody know how to make this kind of material, where there is a plastic base layer and looks like somebody painted over it? Including the displacement and everything?

The look I would like to achieve: The material I'm trying to achieve

  • $\begingroup$ maybe it's more a question of topology than material? You need to keep your angles round $\endgroup$
    – moonboots
    Jul 12, 2021 at 9:37
  • $\begingroup$ You could try with displacement $\endgroup$
    – Emir
    Jul 12, 2021 at 12:03

1 Answer 1


You could Bump your Normal using Noise texture:

You could add smears by modifying (stretching) coordinates:

Colored noise works nice here, because the effect changes abruptly when the normal changes.

Increase Specular and decrease Roughness for oil painting look.

  • $\begingroup$ Yes, thank you, this works very well for the paint layer. But I would also like a plastic layer under it. I did it with the mix shader node, but it looks weird at the intersections. Where the plastic and paint meet. This will be a closeup and I would really like to imitate the thickness of the paint. But I can't really figure out how to make the displacement be only on the paint and still look good. Can you help with that? $\endgroup$
    – Matthias
    Jul 12, 2021 at 17:06

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