Does anybody know how to make this kind of material, where there is a plastic base layer and looks like somebody painted over it? Including the displacement and everything?
1 Answer
You could Bump your Normal using Noise texture:
You could add smears by modifying (stretching) coordinates:
Colored noise works nice here, because the effect changes abruptly when the normal changes.
Increase Specular and decrease Roughness for oil painting look.
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$\begingroup$ Yes, thank you, this works very well for the paint layer. But I would also like a plastic layer under it. I did it with the mix shader node, but it looks weird at the intersections. Where the plastic and paint meet. This will be a closeup and I would really like to imitate the thickness of the paint. But I can't really figure out how to make the displacement be only on the paint and still look good. Can you help with that? $\endgroup$– MatthiasJul 12, 2021 at 17:06