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I'm a beginner at blender . I added subdivision surface modifier to my object and chosen the Catmull-Clark . In my tutorial there is no wrinkle on the object , but for a reason i don't know there is a wrinkle on my object. The wrinkle does not appear on other part of the object , only on one specific area .

How do i remove the wrinkle ?

Before and after adding subdivision surface modifier :
enter image description here enter image description here

With shading set to smooth , the wrinkle still visible :
enter image description here

Edit : here is my blend file (uploaded at https://blend-exchange.com/)

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2 Answers 2

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Your original structure:

enter image description here

Now, you can add one loop cut and one inset in the following manner:

enter image description here

Then increase the subsurf resolution to 5 or 6, then you get this:

enter image description here

If you still want the original bends in the stick-structure, you can add 2 loop cuts for each bend like this:

enter image description here

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  • $\begingroup$ Thanks , although i previously state i wanted round edge , i could just do this and make round edge afterward . $\endgroup$ Jul 12, 2021 at 6:15
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I have modified your mesh by adding edge loops and removed the wrinkles.

Here is the file https://blend-exchange.com/b/OZnLl2AZ

To remove your wrinkles and also curving the top of your mesh

STEP 1

You can start of by insetting the top face by selecting your face and pressing I on your keypad. So that you have something like this.

enter image description here

STEP 2

Now select the edge loop closest to the top face and press G twice on your keypad to edge slide and bring the edge loop down so that it makes the top curved and circular like you asked for.

enter image description here

STEP 3

Now inset the top face again

enter image description here

and then edge slide the loop again by pressing G twice on your keypad.

enter image description here

STEP 4

The last step is to tab into object mode select your apple stem and then Right-Click shade smooth Also I strongly recommend that you should make a few tweaks and adjustments to your mesh by just going around and selecting edge loops and rotating* and scaling them.

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