So I want to convert my material into a texture for exportation.

Following this tutorial while referencing a lot of others including other posts here. I believe I understand what to do. Switch to cycles, scroll down to bake set bake type to diffuse and then only select colour. Have a vacant image node with a new texture set up but I only get this;

enter image description here

This is my node tree: enter image description here

And this is the associated model: enter image description here

Is this because I'm using emission nodes? I see in the combined bake type there is a emit check box but I've had no luck with this.

Thanks for your help and have a good day! :)

  • 1
    $\begingroup$ Why is the hoodie black on screenshot 2? - "Is this because I'm using emission nodes?" No, it should bake the output of the BSDF with lightning and shadows if the options are selected. But you could give it a try. Replace the BSDF with an Emission node and select Bake Type = Emit. If it doesn't work something else is wrong. Blender sometimes has an update glitch. Make sure you save the baked image and have a look at the saved file, or use Image>Reload in Blender. $\endgroup$
    – Blunder
    Commented Jul 10, 2021 at 12:54
  • $\begingroup$ Also on your screenshot the Image Texture node with is not selected, and I believe it has to be. $\endgroup$ Commented Jul 10, 2021 at 13:10
  • $\begingroup$ I don't think that selecting the Image Texture Node is important because it's already set up to that texture and it didn't make a difference. I also tried using a diffuse shader and an emission shader with the combined bake type. The hoodie is also that dark intentionally. It's meant to be a black hoodie but I keep getting a pure white bake that fits how it was originally unwrapped. I don't know if you have any other ideas for me to at least try or other solutions. (Sorry if that seemed passive-aggressive, I appreciate you giving up your time to help me) $\endgroup$ Commented Jul 10, 2021 at 14:04
  • $\begingroup$ To rule out the caching problem mentioned by @Blunder create a new texture and bake to that new texture. If it bakes, but not properly, it's not caching problem. $\endgroup$ Commented Jul 10, 2021 at 14:19
  • $\begingroup$ maybe pack your image and share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Commented Jul 10, 2021 at 14:47


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