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When editing a vertex color and then adding an image as texture on it with mixrgb it is lightening the texture image. i only changed the vertex color.

When it is on brown the texture image is correct but with white it is lighter. what am i doing wrong. texture on brown

texture on white vertex color

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  • $\begingroup$ Adding colors lightens them. In particular, adding anything to white results in white. $\endgroup$
    – scurest
    Jul 10 at 11:25
  • $\begingroup$ Enabling "Clamp" on Mix Node should fix that ... $\endgroup$
    – vklidu
    Jul 10 at 13:12
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    $\begingroup$ As already mentioned, don't use "Add" change the blend mode to something else like multiply or overlay, scroll down for the examples: docs.blender.org/manual/en/latest/render/shader_nodes/color/… $\endgroup$ Jul 10 at 14:07
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    $\begingroup$ Thanks guys for all the suggestions when Scurest added his node i tried all blend modes. found out that if i use color blend mode the problem is solved. $\endgroup$ Jul 10 at 14:19
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Try also adding up the alphas, and using the alpha of both textures as a factor for Mix RGB Node in standard Mix mode.

Basically the same as How to overlay one texture on another one?

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