I have a mesh (an operation table), like a normal operation table, just the top part(cushion part) can be bent and because of that, I put an armature inside the mesh.
What I want to have at the end is that the top part of the table can be bent, but the bottom part, the cantilever, shouldn't be deformed when I rotate the bone of the top part (x-axis top when you see it at the pic). The problem is that when I rotate the top part, the bottom part of the mesh is actually moving along the deformation of the top part of the mesh. How can I set the armature so that the bottom part isn't deformed along?
This is the bone (It won't show even with the X-Ray mode)
The bottom part (the reverse T part of the table shouldn't be deformed - Just stay like it is).
How should I put the weight or edit the armature? I haven't got the hang of weight of the armature.