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I have a very simple animation of a string of vertices in my scene that I have animated with shape keys. Is there a way to bake the shape key animation to my mesh so I can go and mess with the mesh in different ways? (I've already tried Object>Animation>Bake Action and it doesn't work)

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  • $\begingroup$ I dont think there is such way ... Bake action is for Object, Shape Keys stores vertex location only. YOu cant animate vertex via NLA ... I can imagine only Hook vertex to empty a nd animate empty. What kind of messing are you planning? You can add another empty on top of existing ... anyway since Shape keys does anim in linear way - straight motion from loc to loc in is much flexible to work with bones ... $\endgroup$
    – vklidu
    Jul 9 at 21:08

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