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I am trying to keyframe the shrinkwrap modifier so that a label appears on a surface in an animation. If I select the frame and keyframe the shrinkwrap modifier (by right clicking on the Wrap Method and adding a keyframe) that works but it effects the modifier right from that start of the animation. If you want to animate a movement from A at frame 10 to B at frame 40 you put keyframes in frames 10 and 40. What I am doing with the shrinkwrap modifier is missing out the initial condition keyframe. How is this achieved?

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  • $\begingroup$ How is the title ("How to hide domain cube in fluid sim") related to the text (which is about the Shrink Wrap modifier)? $\endgroup$
    – Blunder
    Jul 9 at 19:17
  • $\begingroup$ I aborted another question and forgot to change the title. $\endgroup$
    – ragim_w
    Jul 9 at 20:16
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The shrinkwrap modifier uses the vertices from your object that you are keying. It's like trying to key a vertex, this is not possible or not possible in this manner. Maybe you could try cloth simulation in combination with weight painting.

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  • $\begingroup$ The closest I found to an answer about can you/how to keyframe modifiers was by John Williamson 8 years ago. He said, "You sure can! You can animate any of the values in the modifiers by Right Clicking on the field and choosing Insert Keyframe. Then insert another frame further down the timeline where you wish." I wish I knew what he meant by the final sentence. $\endgroup$
    – ragim_w
    Jul 9 at 20:27
  • $\begingroup$ @ragim_w it means once you have set the keyframe on a given time frame, you have to change the current frame using the timeline editor and then change the value, set the keyframe again. The inbetween values will be interpolated $\endgroup$
    – Gorgious
    Jul 10 at 11:32

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