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I am wondering if I have a complex model if I can get a list of connected polygons. (Or in other words if I have a texture that creeps from a point when it reaches a edge it moves onto the next polygon)

enter image description here

EDIT:

The uv map to the right is a diagram of what I am trying to achieve. Each of the two edges with the same letter connects. And when I draw a line off the edge of one of the UV faces it gets moved to the face that connects to it. (see edges J and K)

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  • $\begingroup$ Welcome Catprog :) Can you share an image of your issue? $\endgroup$ – p2or Jan 10 '15 at 22:57
  • $\begingroup$ postimg.org/image/8bwkndmmz The idea is I start with a point and then spread out over time from the point. (Each new color is the next stage). To do this in my program I need to know where to go when the point falls off the edge. $\endgroup$ – Catprog Jan 10 '15 at 23:38
  • $\begingroup$ Sorry - don't get it. You want to seamlessly paint your object, right? $\endgroup$ – p2or Jan 12 '15 at 6:47
  • $\begingroup$ Think of it like a ripple in a pond spreading out, but over a 3d surface. And when the wave hits an edge it moves onto the next face. So on the diagram Yellow is stage 1, red stage 2 and green is stage 3. $\endgroup$ – Catprog Jan 12 '15 at 10:10
  • $\begingroup$ Thanks. I think this one is related: blender.stackexchange.com/questions/8138/… Other Options are: Animated UV's with Anim All plugin: youtube.com/watch?v=fu8kQgclNus or simply use a Animation as Texture. Helps? $\endgroup$ – p2or Jan 12 '15 at 10:21

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