I am wondering if I have a complex model if I can get a list of connected polygons. (Or in other words if I have a texture that creeps from a point when it reaches a edge it moves onto the next polygon)
EDIT:
The uv map to the right is a diagram of what I am trying to achieve. Each of the two edges with the same letter connects. And when I draw a line off the edge of one of the UV faces it gets moved to the face that connects to it. (see edges J and K)