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I'm very new to blender, am trying to convert a grayscale image (that I drew) to 3D so that I can see what I have, and re-sculpt by adjusting the drawing in Photoshop. When I Import Image as Plane, only about a third of the image gets imported, usually the central portion. I can get around this by doubling the image's canvas size, but is there something I am doing wrong that makes this image come in cropped, instead of completely?

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  • $\begingroup$ You probably need to UV unwrap the plane , Press U in edit mode > unwrap. now try $\endgroup$ – Knuckles209cp Jan 10 '15 at 22:12
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    $\begingroup$ @Knuckles209cp That's wrong, the addon unwraps it. $\endgroup$ – someonewithpc Jan 10 '15 at 22:20
  • $\begingroup$ @paul-ny What's the images resolution? $\endgroup$ – someonewithpc Jan 10 '15 at 22:21
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    $\begingroup$ If you are using the image just as reference add an empty as image or use the image as background. $\endgroup$ – cegaton Jan 10 '15 at 22:34
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    $\begingroup$ Thank you, node, but I haven't been able to figure out what or where properties/image mapping/extend is (BTW I'm using Blender 2.73 on a Mac). How,ever a tutorial I watched led me to try choosing UV in Texture Coordinates in the Displace modifier panel, and that seems to have done the trick. $\endgroup$ – paul-ny Feb 10 '15 at 23:21
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6000px x 4000px greyscale png heightmap in Blender 2.78c, ran into exactly the same problem as you (only middle third) switched the texture coordinates to UV as per your comment, and the contours of the displacement modifier now match the texture which is the original source image before converting to heightmap, and identical of size.

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  • $\begingroup$ thanks for the -1, this answer is to invalidate all the conjecture and erroneous comments that muddy the topic with unwrapping, reference images, file size, or suggesting that this is a bug. $\endgroup$ – lpt Apr 22 '18 at 4:39

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