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I'm very new to blender, am trying to convert a grayscale image (that I drew) to 3D so that I can see what I have, and re-sculpt by adjusting the drawing in Photoshop. When I Import Image as Plane, only about a third of the image gets imported, usually the central portion. I can get around this by doubling the image's canvas size, but is there something I am doing wrong that makes this image come in cropped, instead of completely?

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  • $\begingroup$ You probably need to UV unwrap the plane , Press U in edit mode > unwrap. now try $\endgroup$ – Knuckles209cp Jan 10 '15 at 22:12
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    $\begingroup$ @Knuckles209cp That's wrong, the addon unwraps it. $\endgroup$ – someonewithpc Jan 10 '15 at 22:20
  • $\begingroup$ @paul-ny What's the images resolution? $\endgroup$ – someonewithpc Jan 10 '15 at 22:21
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    $\begingroup$ If you are using the image just as reference add an empty as image or use the image as background. $\endgroup$ – user1853 Jan 10 '15 at 22:34
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    $\begingroup$ Thank you, node, but I haven't been able to figure out what or where properties/image mapping/extend is (BTW I'm using Blender 2.73 on a Mac). How,ever a tutorial I watched led me to try choosing UV in Texture Coordinates in the Displace modifier panel, and that seems to have done the trick. $\endgroup$ – paul-ny Feb 10 '15 at 23:21

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