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How to control blending between Scene World Lights and Scene Lights?

I would like to have more control over the render , as the current render is a bit washed out.

Under Combined pass , could't find any option for blending.

enter image description here

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You need to mix your current Background node with another one through a Mix Shader, and use an Input > Light Path > Is Camera Ray as factor, now the first Background node will be the one affecting the light, the second one will still be the one seen as background:

enter image description here

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