I have a model I'm sculpting and I broke it into two parts as some overlapped and caused mesh issues when I changed my block out to a mesh.

When I am sculpting, the bigger of the two bodies has no problems. But the smaller bits stutter when I try to sculpt the surface. I'm pretty sure they are of lower voxel density than the bigger one so why is it having such an issue? Any advice or things I should watch out for?


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