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In a Vertex Groups panel there is a possibility to move the selected group (which lies on the bottom of the list) to the top by clicking the 'down arrow', but in the Shape Keys panel there is not such option. enter image description here

I've made a model which has over 200 shapekeys. You can modify every part of a body- from the top of the head to the toes.

enter image description here

The problem is when I try to add a new shapekey to the upper part of the body. It appears on the bottom of the list and I have to click the 'up arrow' over and over again to place it higher. Is there some way to place the new shapekeys on the top faster or add a new shapekey to the specified position on the list?

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No, as far as I know, this does not exist in blender without a modification.

Solution: Open all of the shape key filtering options and click the (az) symbol; This will alphabetize your list, and since all of your shapes are so organized in the first place, all you have to do is rename a brand new shape to it's proper category and it should end up there automatically.

enter image description here

This should put all shape keys under their proper headed, as long as the all the headers are like the ones you show above.

enter image description here

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  • $\begingroup$ Thanks for the idea Vince, but unfortunatelly it doesn't work in my case. $\endgroup$ – Paul Gonet Jan 11 '15 at 13:03
  • $\begingroup$ Could you specify why so we could better provide an answer? $\endgroup$ – Scalia Jan 11 '15 at 18:55
  • $\begingroup$ Your method works, but it organises all the shapekeys alphabetically and I don't want it. I want them to be organised like ones pictured above (uppercased heading showing the name of the body part, and its modification names below). $\endgroup$ – Paul Gonet Jan 12 '15 at 13:43
  • $\begingroup$ Yes, it works that way, see edit. $\endgroup$ – Scalia Jan 12 '15 at 14:58

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