Exoskeleton Model

Here is the model with hinge and loose part such as bolt for decoration

Exoskeleton model by part

And here is the hinge close up. There are 2 parts that is connected with a bolt and motor at the middle. Hinge front view

I have tried rigging it by joining it as 1 mesh, it works but the hinge bolt,screw and any sort of loose part won’t follow. Weight painting works but is really hard since the faces of the bolt or loose part is really close to the model.

What is the best way to rig this type of model?

Or should i just model the loose part to the model with connected vertices.

  • $\begingroup$ You can weight paint by select linked and hitting the "assign" button. But a robot like this is best rigged by parenting objects directly to bones-- select object, shift select bone, ctrl p -> bone relative. $\endgroup$
    – Nathan
    Jul 8 at 16:04

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