I'm making an addon and I need to store some extra information on vertices. The natural way to do this seems to be generating a group and set weights of vertices in it. But I read this from the official doc:
In order to be used for things like deformation, weights usually have to be normalized, so that all deforming weights assigned to a single vertex add up to 1. The Armature modifier in Blender does this automatically, so it is technically not necessary to ensure that weights are normalized at the painting stage.
Does it mean that if I set a vertex's weight in my script-generated group, say
100000, it would cause all the other weights for bones to be normalized to very small numbers, so
that they add to
Is vertex weight generally the correct way to store extra information for scripting?