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The GLTF specification includes a top level extras property for application specific data. How can I inject my own top level extras property data when calling the bpy.ops.export_scene.gltf method?

https://docs.blender.org/api/current/bpy.ops.export_scene.html#bpy.ops.export_scene.gltf

https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#reference-extras

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    $\begingroup$ The glTF exporter doesn't give a way to write to that. $\endgroup$
    – scurest
    Jul 8 at 3:06
  • $\begingroup$ Thanks @scurest! $\endgroup$
    – SirFizX
    Jul 8 at 12:47

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