I am new to blender. I have an obj file that contains UV mapping information [extracted using smart UV project]. I have a code that generates random textures as a NumPy array [say 512 x 512 x 3]. I want to apply this image as a texture[uv texture] without saving it to disk and then loading it from the disk. Can we do something like this from the blender python script? I also want to remove previous textures if any. Any suggestions will be helpful. Thank you.

  • $\begingroup$ Related: blender.stackexchange.com/questions/643/…, blender.stackexchange.com/questions/92692/… there is more for sure. $\endgroup$
    – brockmann
    Jul 7, 2021 at 15:51
  • $\begingroup$ Thanks @brockmann, the second link looks relevant but that's just adding an image, not UV mapping. $\endgroup$
    – Dharma
    Jul 7, 2021 at 16:01
  • 1
    $\begingroup$ Could you please clarify. It appears the assumption being made is the numpy array -> image.to use with your models UV Mapping $\endgroup$
    – batFINGER
    Jul 7, 2021 at 17:36
  • $\begingroup$ Agree with batFINGER. Since all materials are node based, it's not that straight forward as you might guess. I'd recommend use the UI and see what steps are necessary to do what you want and share any example file, preferably using: blend-exchange.com. Also, multiple questions IMHO: How can I create an image out of a numpy array? How can I unwrap an object? How can I assign a shader to an object? What kind of shader? What kind of previous textures? ... Please clearify what exactly you are looking for. $\endgroup$
    – brockmann
    Jul 7, 2021 at 17:40
  • $\begingroup$ Thanks guys, I don't want to create an image and save it. I have numpy generated array, I have uv unwrapped information [mapping from vertices to textures], I want to apply that array as a texture, does it clarify the question? Thank you. $\endgroup$
    – Dharma
    Jul 7, 2021 at 23:22

1 Answer 1


Assuming you just need to create the Image

# Your flat array of RGBA float32s
assert len(array) == 4 * width * height

# Create image
# Note: choose if the image should have alpha here, but even if
# it doesn't, the array still needs to be RGBA
img = bpy.data.images.new(img_name, width, height, alpha=False)

# Fast way to set pixels (since 2.83)

# Pack the image into .blend so it gets saved with it

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