So I created a plane and gave it a rigid body component and I made a Cube and gave it a rigid body as well but, when I sculpted my Plane, the rigid body stays at its normal shape and the Cube won't collide correctly with the Plane, is there a way to fix this?
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1$\begingroup$ hello, please share your file: pasteall.org/blend $\endgroup$– moonbootsJul 7, 2021 at 5:33
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$\begingroup$ hi , here is the file pasteall.org/media/9/d/9da1ef31347fb6fd551b18b17d119dec.blend $\endgroup$– Radmanesh MasoudJul 7, 2021 at 11:48
2 Answers
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$\begingroup$ thanks for the reply, what do u mean apply the scale? $\endgroup$ Jul 7, 2021 at 13:57
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$\begingroup$ you've scaled your object in Object mode, so it doesn't have its default scale of 1.1.1 which can cause problems sometimes, typically for rigid body it's better to apply the scale (Ctrl A > Scale in Obect mode) $\endgroup$ Jul 7, 2021 at 14:01
I found a solution, I just needed to sculpt it first then add the rigid body and it fixed the problem.