I'm trying to subdivide this cylinder to give it more definition:
And to look as close as possible to this:
(To achieve this I first applied the Subdivision modifier and then moved the edges on position)
But when I try to Crease the selected edges (first image) to make them sharper, they are distorted like this causing a shading issue that doesn't look good on outer faces of the cylinder
What is the best way to do this without having to move the edges manually?