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This one in particular is more accentuated in the middle:

screen capture showing normal map and partial shader nodes

Why does this happen and how do I make it uniform? I've baked a normal map for the leather part and it didn't happen, as you can see.

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  • $\begingroup$ hello, what do you mean by more accentuated? could you please hightlight the part you're talking about? $\endgroup$
    – moonboots
    Jul 6, 2021 at 16:26
  • $\begingroup$ The part in the middle of the guard is harsher than the rest, as you can see. Pre-baked it doesn't look like this. $\endgroup$ Jul 6, 2021 at 16:38
  • $\begingroup$ it's hard to say, maybe share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Jul 6, 2021 at 16:42
  • $\begingroup$ I recalculated outside normals and applied location & rotation (before baking) and it's fine now. $\endgroup$ Jul 6, 2021 at 20:37

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