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I want to create something similar to this ad at around 4 seconds in: https://www.themill.com/work/case-study/samsung-notebook-plus2/

enter image description here

You see these balloon-like objects that seem to be squeezed into a cube, like a mime. Then it's as though a boolean occurs.

I want to create something similar but with a sphere, and where the actual sphere is not visible, just the objects that are squeezed inside of it, like the ad.

I also want to replicate the boolean effect.

I've never tried soft body stuff or physics stuff before, and am unsure how to go about this.

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    $\begingroup$ maybe look here: blender.stackexchange.com/questions/82952/… $\endgroup$
    – moonboots
    Jul 6 at 15:37
  • $\begingroup$ Thank you! I tried this with a sphere and it seems to have worked only after adding collision to the sphere and flipping the normals, as well as adding collision to every bubble. However, when I try to do a boolean of a cube into the collision sphere (not the bubbles), they don't get squeezed, they pass right through the boolean as though there is no cube. Even if I add collision to the cube, it still doesn't work. $\endgroup$
    – Hmm
    Jul 6 at 16:58
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    $\begingroup$ do you really have to use a boolean, can't you use an invisible object as a collision object? $\endgroup$
    – moonboots
    Jul 6 at 17:00
  • $\begingroup$ True! I just tried and it worked! Thank you thank you thank you! $\endgroup$
    – Hmm
    Jul 6 at 17:04
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    $\begingroup$ alternative blender.stackexchange.com/questions/219183/expanding-balloons $\endgroup$
    – vklidu
    Jul 6 at 17:10
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For the basic balloon trick, see the answer here. Then, instead of using Boolean, use an invisible object and give it Collision.

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  • $\begingroup$ Do you know how I could prevent it from inflating over time just having it remain at a constant level of inflation? $\endgroup$
    – Hmm
    Jul 7 at 7:50
  • $\begingroup$ maybe stop the simulation at a given frame (under Cache)? $\endgroup$
    – moonboots
    Jul 7 at 8:09
  • $\begingroup$ Well I do want to animate the balls as they move around, so I think I want to keep the simulation going to maintain that soft bouncing effect. Would this maintain that? $\endgroup$
    – Hmm
    Jul 7 at 8:11
  • $\begingroup$ oh ok, I don't know enough about soft bodies, I hope someone will tell $\endgroup$
    – moonboots
    Jul 7 at 8:45

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