I am currently in the process of modelling my headphones (DT770s) and I ran into a problem that I cannot seem to find a fix for. I have one Vertex where five faces with different orientations connect and if i put a bevel on my object there are weird overlaps in the bevel like you would get with double vertices around that Vertex. I tried connecting them differently and remodeling the object outright, with no success.
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$\begingroup$ are you sure you don't have flipped normals? $\endgroup$– moonbootsCommented Jul 6, 2021 at 10:47
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$\begingroup$ The one edge going towards the background is partly visible, partly not - this definitely looks like overlapping geometry and / or flipped normals or other mesh problems. That's what I'd say from the screenshot, to verify this I would need the mesh. $\endgroup$– Gordon BrinkmannCommented Jul 6, 2021 at 14:01
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